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External Development Partner for AAA Games
We become an extension of your team, bringing experienced artists and technical specialists together to deliver production-ready work with the quality, communication, and reliability your project deserves.
In-game
About Three Colonist
EXTERNAL DEVELOPMENT PARTNER
At Three Colonist, we believe great games are built through great partnerships. As an external development studio, we work alongside studios as an extension of their team, delivering art that fits naturally into their pipeline and production goals.
With every milestone, our goal is simple: deliver work we're proud of and become a team our partners can always rely on.
Founded
2019
PARTNERSHIP MODEL
External Development
Core Expertise
Hard Surface · Weapons · Vehicles · Environment
How We Support Production
Whether you need dedicated artists, a specialized strike team, or end-to-end ownership of an art discipline, our embedded teams adapt to your production pipeline, communication, and milestones—working as a natural extension of your studio from day one.
- Dedicated Embedded Teams
- End-to-End Asset Ownership
- Weapon, Vehicle & Props
- Character Development
- Enviroment Art
- Production Scaling
- Live Support






Weapons are our signature strength —from modern firearms and melee weapons to futuristic armaments. Built for real-time engines with production-ready quality, optimized performance, and exceptional close-up detail.
Hard surface art for games, from industrial machinery and architectural assets to Military vehicles and complex mechanical props. Built for real-time production with precision, optimized performance, and exceptional visual quality.
Vehicle art for games, specializing in premium sports cars and high-performance racing vehicles. Built for real-time engines with production-ready quality, optimized performance, and exceptional close-up detail for AAA racing games.
Prop art for games, from hero assets to environment set dressing. Built for real-time production with clean topology, optimized performance, and exceptional visual quality.
Character art for games, from heroes and NPCs to creatures and collectible figures. Built for real-time production with exceptional sculpting, material definition, and close-up visual quality.
Environment art for games, from expansive open worlds and modular locations to hero set pieces and immersive interiors. Designed to support gameplay, storytelling, and exploration while meeting the artistic and technical demands of modern game production.





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