Environment Art
Environment art for Overkill Software's co-op heist shooter
Client — PAYDAY-2 (Overkill Software / Starbreeze Studios)

Client
Overkill Software / Starbreeze Studios
Game
PAYDAY 2
Platform(s)
PC, PlayStation 3, Xbox 360, Linux
Genre
Co-op First-Person Shooter
Services Provided
Environment Art — Level Design Support, Buildings, Terrain, Roads, Props, Set Decoration
PAYDAY 2 is one of the most recognized co-op heist games, known for its large variety of playable missions and highly replayable environments. Three Colonist joined Overkill Software's environment art pipeline as an external development partner, contributing production-ready buildings, terrain, roads, props, and set dressing across multiple heist locations while maintaining the game's established artistic and technical standards.
Gameplay Readability Players need to read environments instantly during high-pressure encounters. Every space had to support navigation, sightlines, cover placement, and objective clarity without sacrificing visual quality.
Every level also needed to feel like a real place worth robbing. Banks, warehouses, offices, and city streets had to balance authentic architecture with gameplay-driven level design.
Props, materials, and set dressing were used to communicate the history and purpose of each location before a single line of dialogue was spoken, giving every heist its own visual identity while maintaining production consistency across dozens of environments.
As an external development partner, Three Colonist supported Overkill Software's environment team by delivering production-ready environment art across multiple PAYDAY 2 heists. From architectural structures and terrain to roads, props, and final set dressing, every asset was built to integrate seamlessly into the game's established art direction and production pipeline.
Environment Art Production —Contributed to PAYDAY… — 2's environment team as an external development partner across multiple heist locations.
Production-Ready Environment Assets —Delivered buildings, terrain,… — roads, props, and set dressing that integrated seamlessly into Overkill's established level art pipeline.
End-to-End Environment Development — Supported the full environment art workflow, from large-scale architecture and terrain to final set dressing and environmental polish.
Working as an embedded external development partner, Three Colonist contributed across the complete environment art pipeline, delivering production-ready assets that supported both gameplay and world-building throughout multiple PAYDAY 2 heist locations.
We developed production-ready architectural assets that defined the spaces where every heist unfolds—from bank interiors and office complexes to industrial facilities and urban structures—built to support both gameplay and visual authenticity.
Created terrain, road networks, and ground surfaces that established the scale, flow, and navigation of outdoor environments while integrating seamlessly with PAYDAY 2's level design.
Delivered environmental props and set dressing that gave each heist location its own identity. Furniture, industrial equipment, signage, debris, and everyday objects were carefully placed to reinforce the story of each location while supporting clear, readable gameplay spaces.
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Start a conversationLong-Term Production Support — Contributed to a live title that expanded to more than 70 unique heist locations through years of continued content development.
Gameplay-Driven World Building — Built environments that balanced gameplay readability with believable, immersive real-world locations.